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Project official website: CANDELA project ITEA 02013
Project presentation: CANDELA overview

Scenario: Abandoned object.

The detection of abandoned objects is more or less the detection of idle (stationary or non-moving) objects that remain stationary over a certain period of time. The period of time is adjustable. In several types of scenes, idle objects should be detected. In a parking lot e.g., an idle object can be a parked car or a left suitcase. For this scenario we are not looking at the object types “person” or “car”, but at unidentified objects, called “unknown objects”. An unknown object is any object that is not a person or a vehicle. In general, unknown objects cannot move.

What should be detected?

Whenever an unknown object appears in the scene and remains stationary for some amount of time person, an alarm needs to be generated. This alarm must remain active, as long as the unknown object remains stationary.

Criteria for verification

  • Is the alarm generated (yes/no)?
  • How correct is the timing of the alarm (start delay, overall time overlap)
  • Position correctness (object should not move, so position can be verified)

Sub-scenarios

Specific, more detailed descriptions of the scenario that can be used for creation of real video scenes for the actual verification.

Downloads

You can download the full non-compressed video data in a rar file (1.2GB) or independently sequences in Mpeg-4 here under.

If you publish results using the data, please acknowledge the data as coming from the ITEA CANDELA project.

1.01 abandoned object – drop bag and depart 1.02 abandoned object – bag pickup 1.03 abandoned object – pass by with container 1.04 abandoned object – place and abandon container
1.05 abandoned object – pickup container 1.06 abandoned object – sit and depart with bag 1.07 abandoned object – sit, leave bag and pickup by same person 1.08 abandoned object – sit, read, leave bag and pickup by same person
1.09 abandoned object – sit, leave bag and pickup by different persons 1 1.10 abandoned object – sit, leave bag and pickup by different persons 2 1.11 abandoned object – sit, leave bag and pickup by different persons 3 1.12 abandoned object – sit, leave bag and pickup by different persons 4
1.13 abandoned object – sit, handover bag and depart 1 1.14 abandoned object – sit, handover bag and depart 2 1.15 abandoned object – sit, handover bag and depart 3 1.16 abandoned object – sit, handover bag and depart 4
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